Four game ideas, one core: why we chose island conquest
We drafted four concepts for our next game. All four shared one core, sending troops between nodes. Here is why we kept the core, dropped the story and put it on the sea.
Read more →The making of Inkisle, one post a day: design decisions, prototypes, mistakes and numbers. RSS feed
We drafted four concepts for our next game. All four shared one core, sending troops between nodes. Here is why we kept the core, dropped the story and put it on the sea.
Read more →