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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Inkisle Journal</title><link>https://inkisle.ipe.rest/journal/</link><description>The making of Inkisle, one post a day: design decisions, prototypes, mistakes and numbers.</description><language>en</language><lastBuildDate>Thu, 29 Oct 2026 19:11:00 +0900</lastBuildDate><atom:link href="https://inkisle.ipe.rest/journal/feed.xml" rel="self" type="application/rss+xml"/><item><title>Four game ideas, one core: why we chose island conquest</title><link>https://inkisle.ipe.rest/journal/why-island-conquest/</link><guid isPermaLink="true">https://inkisle.ipe.rest/journal/why-island-conquest/</guid><pubDate>Thu, 29 Oct 2026 19:11:00 +0900</pubDate><category>making-of</category><description>We drafted four concepts for our next game. All four shared one core, sending troops between nodes. Here is why we kept the core, dropped the story and put it on the sea.</description></item></channel></rss>
